- Unity Toon Shader
- Requirements
- Installation
- What's new
- Getting Started
- Material Converter
- Shader Parameter Settings
- Modes
- Shader Settings
- Three Color Map and Control Map Settings
- Shading Step and Feather Settings
- Normal Map Settings
- Highlight Settings
- Rim Light Settings
- Material Capture (MatCap) Setting
- Emission Settings
- Angel Ring Projection Settings
- Scene Light Effectiveness Settings
- Metaverse Settings(Experimental)
- Outline Settings
- Tessellation Settings(the Built-in Render Pipeline)
- Tessellation Settings(HDRP)
- Toon EV Adjustment(HDRP)
- Samples
- Feature Difference
- Known Issues