/bomberbloke

[WIP] A multiplayer bomberman clone made in C++

Primary LanguageC

Bomberbloke Build Status

A multiplayer bomberman clone made in C++.

Prerequisites

Dependencies

You will need the dependencies Cereal, SDL2, ENet and curl.

For Ubuntu 20.04:

sudo apt-get install libuv1-dev libsdl2-dev libsdl2-ttf-dev libsdl2-image-dev libenet-dev libsdl2-mixer-dev libcurl4-openssl-dev cmake make build-essential

For MacOS:

brew install enet sdl2 sdl2_image sdl2_mixer sdl2_ttf

Building the BLOKE Engine

Desktop

The project is setup using CMake:

git submodule update --init
cmake -S . -B build && cmake --build build
Web

When building for web, you will need to do two seperate builds. The first builds the server (and client) using websockets rather than the default ENet protocol:

cmake -S . -B build -DNET_PROTOCOL=WEBSOCKETS && cmake --build build

Then you need to use emscripten to build just the client in another directory:

emcmake cmake -B build-web && cmake --build build-web

Following these commands you will have three programs (excluding tests)

  • build/bomberbloke_server The server which uses websockets to communicate
  • build/bomberbloke_client The client which uses websockets to communicate
  • build-web/bomberbloke_client.html A web page which loads the WASM build of the client, which can connect to the server using websockets

Client

You can run the client by using the following command.

build/bomberbloke_client

Server

The server by default uses the port 8888. You can run the server executable using the following command.

build/bomberbloke_server

A dockerfile is also available.