A dual purpose Rigify feature set and Blender rig converter plugin. Adds Godot/Unity style skeletons to your armature options. Rigs can be converted in a button press to make them game engine compatible.
Built for Godot but should be Unity compatible as well.
Skeletons and rigs used for game development are distinct to those used for animation. They tend to be placed in T-Pose, have far fewer bones, and a hierarchical bone order. This makes animations more efficient for processing and also aids in animation transferring to other characters.
This plugin and feature set produces a nearly standard Godot or Unity skeleton with extra bones removed, the bone order fixed, and friendlier names given for mapping them in engine.
https://youtu.be/QYx2mYBL3T8
This ZIP file is both a plugin AND a Rigify feature set. You install it in two places of the Add-ons window.
1. Enabled Rigify:
- Open Blender's preferences
- Select Add-Ons
- Enable Rigify plugin
2. Install the Godot feature set
- Open the Rigify drop down
- Install Feature Set
- Select the Rigodotify.zip file
3. Install the rig converter plugin:
- In Blender's Add-ons again
- Select "Install"
- Select the Rigodotify.zip file again
- Enable the Rigodotify plugin
- Add an Armature as you would through the normal menus.
- Select the new armature option "Godot Human"
- Make adjustments to scale, and position as needed
- From the Armature menu select "Generate Rig"
- With the new Rig selected, click the "Prepare Rig for Godot" button
- Parent the game dev compatible rig to your meshes as you normally would.
Side by side of the Rigify standard metarig skeleton compared to the Godot metarig skeleton
Below is the new bone structure and naming scheme.