Apparat
Welcome to Apparat- an entity and component based game framework for haxe! Apparat is built on OpenFL and also includes a ton of boilerplate code that allows you to focus on what really matters - your game! Being based on entities and components, Apparat is very easy to extend and reuse.
Features:
- easy extendable component based framework
- nestable entities for easy manipulation of groups
- lots of premade components and entities
- fast 2D rendering
- automated collision detection and response
- atlases, animations and tilemaps
- recording and replaying of input sequences
- automatic panning and volume of moving sounds
- exact mouse and keyboard input
- fancy text rendering
- handy math and string routines
- effective object pools
- useful logging
- persistent storage to lower memory foot print
- and much more
Apparat is under development. If you have any ideas on how to make it better or any feedback at all. Please let me know!
Thank you!
/ johan
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Johan Peitz
@johanpeitz
johanpeitz.com