/FlappyBirdAdvance

Another port of Flappy Bird to GBA but using the Butano engine

Primary LanguageC++MIT LicenseMIT

Flappy Bird Advance

The classic mobile game comes to the Game Boy Advance (for the third time at least) this time implemented with the awesome C++ engine Butano.

You can download the latest .gba file on the releases section or build it from the source code, and play it on GBA emulators like mGBA or in real hardware using a FlashCart (set the save type to SRAM).

How 2 play

Don't you know how to play? Well it's simple, press the A button to make the bird flap and avoid hitting the pipes or the ground.

You win one point for each pair of pipes you pass, get a big score to obtain medals, glory and MORE!! (not really).

In the title screen you can toggle between the landscape and portrait mode by using the SELECT button.

Build

To build the project you first need to install the Butano engine and it's dependencies also verify you can build at least one of the examples that come with Butano.

Next, modify the path in Makefile that points to the directory where butano.mak is located,
i.e. from LIBBUTANO := C://butano//butano to your own path.

Now, on the root folder of the project run the command make -j8 and the .gba file will be generated.

Assets

  • Sprites and backgrounds LINK
  • Sound effects LINK

License

Source code is licensed under MIT license, see the LICENSE file for details.

Licenses of Butano engine can be found in licenses folder