johnedholm's Stars
doyubkim/fluid-engine-dev
Fluid simulation engine for computer graphics applications
mmp/pbrt-v3
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
pvrbook/pvr
blackencino/EncinoWaves
Implementation of "Empirical Directional Wave Spectra for Computer Graphics" paper by Christopher Horvath
AcademySoftwareFoundation/openvdb
OpenVDB - Sparse volume data structure and tools