/d-botty

D2R Pixel Bot

Primary LanguagePythonMIT LicenseMIT

Pixelbot for Diablo 2 Resurrected. This project is for informational and educational purposes only.

Getting started & Prerequisites

  • D2R needs to be in English Language,
  • Botty currently works with 720p D2R window (will be adjusted automatically on auto settings)

1) Graphics and Gameplay Settings

All settings will automatically be set when you execute main.exe and press the hotkey for "Adjust D2R settings" (default f9). It is not a 100% thing, in rare cases you might still have to fiddle around with your brightness. I suggest using the "Graphic Debugger" to verify your settings. Note: Make sure that no other external programs adapt your graphics settings (HDR, Geforce Experience, etc.)

2) Supported builds

Check the documentation for params.ini further down. Different Sorc builds, Hammerdin, Barb, Trapsin are already implemented to different extents. It is quite straightforward to implement new classes. Give it a go if you like!

3) Start Location

Open up D2R and wait till you are at the hero selection screen. Make sure the char you running with is selected and will be in any of Act 3, 4 or 5 in the respective difficulty you set in the params.ini once the bot starts the game.

4) Start Botty

You can either run from python. Follow development.md for that. Or you download the a prebuilt release here (the .rar file!). Start main.exe in the botty folder. Focus your D2R window and press the start key (default f11). You can always force stop botty with f12. Note: Botty will use the /nopickup command in the first game to avoid pickup up trash while traversing. This command will only allow item pickup when "show items" is active.

Development

Check out the development.md docu for infos on how to build from source and details of the project structure and code.

BNIP Pickit

Botty NIP (BNIP) is an extended version of Njaguar's Item Parser (NIP). BNIP is compatible with NIP (with some minor exceptions as discussed below).

There is a default nip file that comes with botty called "default.nip" inside config folder, you can add your own nip files by putting them inside config/nip with a file extension of .nip. Creating your own nip file also turns off the default.nip.

We suggest you read the NIP guide if you are unfamiliar with NIP https://github.com/blizzhackers/pickits/blob/master/NipGuide.md

New features in BNIP

Poison damage is no longer calculated, but is now read as it's raw value. Example: Adds 5-10 poison damage over 1 seconds can be picked with [poisonmindam] == 5 && [poisonmaxdam] == 10. "313 Poison Damage over 5 seconds" can be picked with [poisonmindam] == 313 or [poisonmaxdam] == 313.

[allres] is a thing now. example: [type] == amulet && [quality] == unique # [allres] == 30 will pick up Mara's

[idname] can now be used for unique / set items. For example, [idname] == thestoneofjordan will pick up SoJ. Keep in mind, however, this forces the item to be ID'd so be careful if you want to keep unid items.

[maxquantity] is not supported (yet). You can leave those tags in but they'll do nothing.

If you have the discord webhook hooked up to alert you when the bot keeps items, you can suppress these alerts by adding a "@" in front of your expression.

@[type] == ring = no notification [type] == ring = notification

Graphic Debugger

To check if you graphic settings are good and if the bot would pick up items there is a Graphic Debugger Mode. Start botty and press F10 (Default key). This will open up a (mostly black) window. Start a game in D2R and go to A5. You should see some templates with blue circles detected and scores printed out to the console. To check item finding, throw some items of different types on the ground. The debug window should show the item names with black background. If you throw an item on the ground that should be picked up, it will have a red circle. The console will print out the scores for each item that would be picked up. Scores should be well above 0.9 for these items.

params.ini

All botty configuration files are located in the config folder. To ease the switch to new botty versions, you can also overwrite any of the .ini fields in a custom.ini file. When a new version of botty is released you just copy the file to the new version without having to port all your params.ini changes to the new version. Example:

; custom.ini - overwrites 2 params in the params.ini
[general]
name=MyCustomName

[routes]
order=run_pindle, run_eldritch
[general] Descriptions
difficulty Set to normal nightmare or hell for game difficulty.
name Name used in terminal and discord messages.
randomize_runs Randomize the order of [routes] specified in params.ini.
saved_games_folder [Optional] Defaults to ~\Saved Games\Diablo II Resurrected. Used to store configuration settings for f9 / auto settings.
custom_loot_message_hook Add your message hook here (such as Discord channel) to get info about loot
custom_message_hook Add your message hook here (such as Discord channel) to get info about botty status updates, discord webhook is default.
discord_log_chicken Set to 1 to enable messages about bot chickens, 0 to disable.
discord_status_count Number of games between discord status messages being sent. Leave empty for no status reports.
message_api_type Which api to use to send botty messages. Supports "generic_api" (basic discord), or "discord" (discord embeds with images).
break_length_m Break for break_length_m minutes every max_runtime_before_break_m minutes
max_runtime_before_break_m ^
d2r_path [Optional] Path to d2r.exe. If not set, it will default to C:\Program Files (x86)\Diablo II Resurrected\D2R.exe when attempting to restart.
max_consecutive_fails Botty will stop making games if the number of consecutive fails reaches this max value.
max_game_length_s Max game length in seconds. Botty will attempt to stop whatever it's doing and try to restart a new game at specified interval. If this fails, botty will attempt to shut down D2R and Bnet.
restart_d2r_when_stuck Set to 1 and botty will attempt to restart d2r in the case that botty is unable to recover its state (e.g: game crash).
info_screenshots If 1, the bot takes a screenshot with timestamp on every stuck / chicken / timeout / inventory full event. This is 1 by Default, so remember to clean up the folder every once in a while.
pickit_screenshots If 1, the bot takes a screenshot with timestamp on every ground loot snapshot taken during pickit routine, can be useful for debugging.
loot_screenshots If 1, the bot takes a screenshot with timestamp everytime he presses show_items button and saves it to loot_screenshots folder. Remember to clear them once in a while...
[routes] Descriptions
order List of runs botty should do. These will be run in the the order listed unless randomize_runs is set to 1. Possible runs:
run_trav, run_pindle, run_eldritch, run_eldritch_shenk, run_nihlathak (requires teleport), run_arcane (requires teleport), run_diablo (requires teleport, only hammardin)
[char] Descriptions
type Build type. Currently only "sorceress" or "hammerdin" is supported
belt_rows Integer value of how many rows the char's belt has
casting_frames Depending on your char and fcr you will have a specific casting frame count. Check it here: https://diablo2.diablowiki.net/Breakpoints and fill in the right number. Determines how much delay there is after each teleport for example. If your system has some delay e.g. on vms, you might have to increase this value above the suggest value in the table!
cta_available 0: no cta available, 1: cta is available and should be used during prebuff
safer_routines Set to 1 to enable optional defensive maneuvers/etc during combat/runs at the cost of increased runtime (ex. hardcore players)
num_loot_columns Number of columns in inventory used for loot (from left!). Remaining space can be used for charms
force_move Hotkey for "force move"
inventory_screen Hotkey to open inventory
potion1 Hotkey to take potion in slot 1
potion2 Hotkey to take potion in slot 2
potion3 Hotkey to take potion in slot 3
potion4 Hotkey to take potion in slot 4
show_belt Hotkey for "show belt"
show_items Hotkey for "show items"
stand_still Hotkey for "stand still". Note this can not be the default shift key as it would interfere with the merc healing routine
teleport Hotkey for teleport (set blank if your character can't teleport)
town_portal Hotkey for town portal
weapon_switch Hotkey for "weapon switch" (only needed if cta_available=1)
battle_order Hotkey for battle orders from cta (only needed if cta_available=1)
battle_command Hotkey for battle command from cta (only needed if cta_available=1)
stash_gold Bool value to stash gold each time when stashing items
use_merc Set to 1 for using merc. Set to 0 for not using merc (will not revive merc when dead), default = 1
atk_len_arc Attack length for hdin/sorc fighting arcane
atk_len_eldritch Attack length for hdin or number of attack sequences for sorc when fighting eldritch
atk_len_nihlathak Attack length for hdin or number of attack sequences for sorc when fighting nihlathak
atk_len_pindle Attack length for hdin or number of attack sequences for sorc when fighting pindle
atk_len_shenk Attack length for hdin or number of attack sequences for sorc when fighting shenk
atk_len_trav Attack length for hdin fighting trav (note this atk length will be applied in 4 different spots each)
atk_len_cs_trashmobs Attack length for hdin or number of attack sequences when fighting Trash Mobs in Chaos Sanctuary (Diablo)
atk_len_diablo_deseis Attack length for hdin or number of attack sequences when fighting Sealboss B "Lord De Seis" in Chaos Sanctuary (Diablo)
atk_len_diablo_infector Attack length for hdin or number of attack sequences when fighting Sealboss C "Infector of Souls" in Chaos Sanctuary (Diablo)
atk_len_diablo_vizier Attack length for hdin or number of attack sequences when fighting Sealboss A "Vizier of Chaos" in Chaos Sanctuary (Diablo)
atk_len_diablo Attack length for hdin or number of attack sequences when fighting Diablo in Chaos Sanctuary
cs_mob_detect If 1, it will attempt to use holy freeze from merc / conviction aura / poison to detect nearby mobs to help speed-up CS run.
cs_town_visits CURRENTLY BROKEN, LEAVE AT 0 FOR NOW
kill_cs_trash If 1, most Trash mob packs from Chaos Sancturay Entrance to Pentagram are cleared. If 0, the run starts at Pentagram and just kills Sealbosses & Diablo (default)
belt_hp_columns Number of belt columns for healing potions
belt_mp_columns Number of belt columns for mana potions
belt_rejuv_columns Number of belt columns for rejuv potions
take_health_potion Health percentage when healing potion will be used. e.g. 0.6 = 60% helath
take_mana_potion Mana percentage when mana potion will be used
take_rejuv_potion_health Health percentag when rejuv potion will be used
take_rejuv_potion_mana Mana percentag when rejuv potion will be used
heal_merc Merc health percentage when giving healing potion to merc
heal_rejuv_merc Merc health percentage when giving rejuv potion to merc
chicken Will chicken (leave game) when player health percentage drops below set value, range 0 to 1. Set to 0 to not chicken.
merc_chicken Will chicken (leave game) when merc health percentage drops below set value, range 0 to 1. Set to 0 to not chicken.
enable_no_pickup When enabled, will type /nopickup into chat at game start, which can help reduce accidental pickups especially for walking characters.
fill_shared_stash_first Fill stash tabs starting from right to left, filling personal stash last
gamble_items List of items to gamble when stash fills with gold. Leave blank to disable. Supported items currently include circlet, ring, coronet, talon, amulet
open_chests Open up chests in some places. E.g. on dead ends of arcane.
pre_buff_every_run 0: Will only prebuff on first run, 1: Will prebuff after each run/boss
runs_per_repair Force repair after runs_per_repair of runs. Set to 0 to repair only when needed.
runs_per_stash 0: Will only stash after intentional item pickup, 1+: Will force stash after # of runs set here (recommend at least 4 in case of accidental pickups)
sell_junk 0: Discard unwanted items by dropping them on ground. 1: Discard items by selling them at vendor.
[transmute] Descriptions
stash_destination Stash tabs by priority to place the results of the transmute. Default: 3,2,1,0. (It means the result will be first placed in stash 3 untils it's full, then to stash 2, etc. 0 - personal tab)
transmute Add any or all of chipped, flawed, standard, flawless to trasmute gems of these types
transmute_every_x_game How often to run transmute routine (currently transmutes flawless gems into perfect gems). Transmute routine depends on stashing routine it will only start after items stashing is done. E.g. so it could take more than X games to perform transmutes if there were no items to stash at the time. Default: 20

Builds

[sorceress] Descriptions
frozen_armor Optional Hotkey for frozen armor (or any of the other armors)
energy_shield Optional Hotkey for energy shield
thunder_storm Optional Hotkey for thunder storm
static_field Optional Hotkey for static field
telekinesis Optional Hotkey for telekinesis
[light_sorc] Descriptions
chain_lightning Optional Hotkey for chain_lightning (must be bound to left skill)
lightning Required Hotkey for lightning (must be bound to right skill)
frozen_orb Optional Hotkey for frozen orb (must be bound to right skill)
[blizz_sorc] Descriptions
blizzard Required Hotkey for Blizzard (must be bound to right skill)
ice_blast Optional Hotkey for ice_blast (must be bound to left skill)
[nova_sorc] Descriptions
nova Required Hotkey for Nova (must be bound to right skill)
[hydra_sorc] Descriptions
alt_attack Required Hotkey for any alternate attacking skill. Fireball,Lightning,Frozen Orb, etc. (must be bound to right skill)
hydra Required Hotkey for Hydra (must be bound to right skill)
[paladin] Descriptions
cleansing Optional Hotkey for Cleansing
holy_shield Required Hotkey for Holy Shield
redemption Optional Hotkey for Redemption
vigor Optional Hotkey for Vigor
[fohdin] Descriptions
blessed_hammer Hotkey for Blessed Hammer. (Optional. Bind to left skill)
concentration Hotkey for Concentration
conviction Hotkey for Conviction
foh Hotkey for Fist of Heavens (Required)
holy_bolt Hotkey for Holy Bolt (Required)
[hammerdin] Descriptions
concentration Required Hotkey for Concentration
blessed_hammer Required Hotkey for Blessed Hammer. (must be bound to left skill!)
[trapsin] Descriptions
burst_of_speed Optional Hotkey for Burst of Speed
death_sentry Required Hotkey for Death Sentry
fade Optional Hotkey for Fade
lightning_sentry Required Hotkey for Lightning Sentry
shadow_warrior Optional Hotkey for Shadow Warrior
skill_left Optional Hotkey for Left Skill
[barbarian] Descriptions
cry_frequency Time in seconds between each cast of war_cry. Set to 0.0 if max fcr should be used
find_item Optional Hotkey for Find Item
leap Required Hotkey for Leap
shout Required Hotkey for Shout
war_cry Required Hotkey for War Cry
[Necro] Descriptions
skill_left Required Hotkey for attack (bonespear/teeth)
bone_armor Required Hotkey for Bone Armor
clay_golem Required Hotkey for Clay Golem
raise_skeleton Required Hotkey for Raise Skeleton
amp_dmg Required Hotkey for Amplify Damage
corpse_explosion Required Hotkey Corpse Explosion
raise_revive Required Hotkey revive
damage_scaling Adjusts time spent casting attack skills. Ex: 2 will cast twice as long
clear_pindle_packs Clears mobs before pindle
[advanced_options] Descriptions