Pinned Repositories
alien-cutscene
this is an example of how to use libgdx 'actions' and 'sequences' to make a short storytellng cutscene
bialjam17
:dizzy: The game that won the BialJam'17.
box2d_tiledmap
this is an example that uses box2d as a physics engine and a tiled map with collision detection on polylines
egu2016
:fish: East Games United game jam!
ktx_demos01
place to do ongoing work expanding on this 'collection of demos' app
ktxtemplate001
this is a starter project template for libktx (libgdx bindings for kotlin) with desktop and android targets
libgdx_ashley001
this is an example project for doing a platformer using ashley with tiled maps and kotlin
libgdx_bullet_fps01
simple libgdx single screen 3d first person game using bullet physics
minimal_lightshafts
glow and occlusion shaders highly simplified example
on_screen_gamepad01
this is a template that has an on screen gamepad and also binds automatically with physical gamepads
jojomickymack's Repositories
jojomickymack/ktxtemplate001
this is a starter project template for libktx (libgdx bindings for kotlin) with desktop and android targets
jojomickymack/libgdx_bullet_fps01
simple libgdx single screen 3d first person game using bullet physics
jojomickymack/box2d_tiledmap
this is an example that uses box2d as a physics engine and a tiled map with collision detection on polylines
jojomickymack/minimal_lightshafts
glow and occlusion shaders highly simplified example
jojomickymack/ktx_demos01
place to do ongoing work expanding on this 'collection of demos' app
jojomickymack/on_screen_gamepad01
this is a template that has an on screen gamepad and also binds automatically with physical gamepads
jojomickymack/alien-cutscene
this is an example of how to use libgdx 'actions' and 'sequences' to make a short storytellng cutscene
jojomickymack/bialjam17
:dizzy: The game that won the BialJam'17.
jojomickymack/egu2016
:fish: East Games United game jam!
jojomickymack/libgdx_ashley001
this is an example project for doing a platformer using ashley with tiled maps and kotlin
jojomickymack/yarn_dialog01
example using yarngdx for branching dialogs
jojomickymack/yarnjava
this is for testing out jitpack
jojomickymack/cakeproj001
jojomickymack/dialog_adventure
libktx scrolling platformer demo with onscreen controls, dialog boxes, and scriptable characters
jojomickymack/egu-2016
:older_woman: East Games United game jam!
jojomickymack/Gwtish
A 3d ui,style and interaction library for libgdx
jojomickymack/jojomickymack.github.io
checking out pages
jojomickymack/ktx
LibKTX: Kotlin extensions for LibGDX games and applications
jojomickymack/libktx_ashley01
refactored minimal platformer using libktx extensions for ashley
jojomickymack/missing-homework
ported this interactive novel example from 'Java Game Development with LibGDX'
jojomickymack/platform-boy
Single level platformer with onscreen controls, heavily influenced by example from 'LibGDX Cross Platform Development Blueprints' book
jojomickymack/public-folder
these are the assets that support reverie.fun
jojomickymack/railsproj001
rails version of my website - experimental
jojomickymack/ray_picking01
this is the final example from 'Learning Libgdx Game Development' by Suryakumar Balakrishnan Nair and Andreas Oehlke
jojomickymack/reverie001
jojomickymack/reverie_api002
this is the sinatra rest api that supports the content for reverie.fun
jojomickymack/spotbubsort003
jojomickymack/superkrab
kotlin/libktx refactoring of the libgdx superkoalio example
jojomickymack/walker_example
this is a libkdx example of using a tilemap that scrolls in two directions with dialog boxes that show when you collide with different regions on it
jojomickymack/YarnGdx
YarnGdx is a Libgdx Library for interactive dialogue in games! This is a port of [YarnSpinner](https://github.com/thesecretlab/YarnSpinner) by thesecretlab