Pinned Repositories
afm-neuron-simulator
alife_multi_brain
Test bed program for reinforcement learning neural net model development
back5_labyrinth_defender
back 5's 2nd game for OU game design class
back5_minigolf
game 1 for game design class
cool-guns
CSI2999 Sophomore Project - Procedurally gen, networked multiplayer game
DigitalGrafiti_Backend
for grizzhacks. todo: description lol
jocl_cell_automata_alife_fix
High performance alife simulation utilizing the GPU via OpenCL
learnopengl_voxel_experiment
Voxel Engine with indefinite generation in all three axes
plant_game
Game made in 24 hours for the OU GameJam (started 4/30/2021).
rigid_body_swerve_drive
Vehicle physics simulation with experimental path planning algorithms
jonahshader's Repositories
jonahshader/back5_labyrinth_defender
back 5's 2nd game for OU game design class
jonahshader/afm-neuron-simulator
jonahshader/alife-tournament
Game for Oakland University's CSI4999
jonahshader/alife_multi_brain
Test bed program for reinforcement learning neural net model development
jonahshader/back5_platformer_unit3
platformer made using the MDA framework for game design class
jonahshader/cool-guns
CSI2999 Sophomore Project - Procedurally gen, networked multiplayer game
jonahshader/jocl_cell_automata_alife_fix
High performance alife simulation utilizing the GPU via OpenCL
jonahshader/learnopengl_voxel_experiment
Voxel Engine with indefinite generation in all three axes
jonahshader/plant_game
Game made in 24 hours for the OU GameJam (started 4/30/2021).
jonahshader/rigid_body_swerve_drive
Vehicle physics simulation with experimental path planning algorithms
jonahshader/alife_cuda
Artificial life simulator using CUDA for compute
jonahshader/board_game_engine
A highly configurable board game engine written in Kotlin.
jonahshader/cellular_rts_julia
jonahshader/chozen_backend
Backend for ChoZen app for Software Engineering class.
jonahshader/csi4480_web_app_final
jonahshader/CSI_5640_Project_1
jonahshader/fluid_sim_nn
jonahshader/glad_opengl46
jonahshader/gpu_bubble_sort
Testing an idea I had for a basic sorting algorithm that runs on the GPU. It's basically bubble sort. I will be using this algorithm in the future to sort arrays of physical objects by their x coordinate, so the array will constantly be unsorted as objects move past each other. The idea is I'll just have to iterate this sorting algorithm a couple times to get a fully sorted array. In this demo, press any key to add noise to the array. EDIT Found out this is called an even odd sort.
jonahshader/graphing_crazy_functions
Visualizes functions not in y equals form.
jonahshader/grid_evo_proto_2
Simulation of competitive evolution between two species
jonahshader/hackable_python_roguelike
jonahshader/julia-swarm-rl
jonahshader/markov_chain_demo
a markov chain for generating text given a source document
jonahshader/minigolf_es
jonahshader/opencl_ray_tracer
Simple raytracer/raycaster using OpenCL
jonahshader/position_neurons_julia
jonahshader/steam_game_embedding
CSI 5810 Project 2
jonahshader/vampire_survivors_vhdl
jonahshader/zed_navigation
robotics navigation program for oakland robotics association