Pinned Repositories
AbyssEngine---Deprecated
A game engine made in C++ with OpenGL.
Advent_of_Code_2019
My solutions to the 2019 Advent of Code. Solved with C++ 17 using CMake.
Advent_of_Code_2022
designsystem
SpareBank 1's design system and component library.
EntitySystem
Entity system used for AbyssEngine
Googletest-basic-example
A very basic example project showcasing CMake testing with googletest as a GIT submodule
noroff-assignment-rpg
noroff-fullstack-course
Physically-based-deferred-shading
First attempt at writing a good looking 3D renderer. Written in C++ using OpenGL on Ubuntu.
struct_packer
Provides macro for packing a Struct into its StructPacked counterpart, which has all of the original structs fields packed into one unsigned integer. Conversion from Struct to StructPacked and reverse is automatically implemented.
jonaskris's Repositories
jonaskris/Physically-based-deferred-shading
First attempt at writing a good looking 3D renderer. Written in C++ using OpenGL on Ubuntu.
jonaskris/AbyssEngine---Deprecated
A game engine made in C++ with OpenGL.
jonaskris/Advent_of_Code_2019
My solutions to the 2019 Advent of Code. Solved with C++ 17 using CMake.
jonaskris/Advent_of_Code_2022
jonaskris/designsystem
SpareBank 1's design system and component library.
jonaskris/EntitySystem
Entity system used for AbyssEngine
jonaskris/Googletest-basic-example
A very basic example project showcasing CMake testing with googletest as a GIT submodule
jonaskris/noroff-assignment-rpg
jonaskris/noroff-fullstack-course
jonaskris/smart_job_application
Lets you write a generic job-application that can be processed to be tailored for each specific job-position.
jonaskris/struct_packer
Provides macro for packing a Struct into its StructPacked counterpart, which has all of the original structs fields packed into one unsigned integer. Conversion from Struct to StructPacked and reverse is automatically implemented.