Port the simulation to a 2D environment
jonathanGB opened this issue · 1 comments
jonathanGB commented
What logic needs to be modified to work in the new context?
- bubble needs to show a "y" input
- canvas should show the y axis
- signatures taking only "x" should in most/all cases handle y too
- 2D doesn't need a visualization of the origin (at least not as a tick on a line)
- range visualization (orange bar) needs to be a circle
- height of a generation panel is bigger in 2D
- algo to find new position is different (center of smallest circle)
- split
calculator.js
intocalculator1d.js
andcalculator2d.js
, logic is distinct between the two
- split
- command input needs to add "y" parameters
- save input broken (1d & 2d)
jonathanGB commented
Both 1d and 2d seem stable and work as expected, so I will be merging 2d
back into master
.
Done!