jonathanlinat
Software Development Engineer 🇨🇵, working from Montréal at Altitude Sports 🇨🇦
@Altitude-sportsMontréal, Québec, Canada
Pinned Repositories
accessible-name-automation-proof-of-concept
This is an experiment based on Accessibility Object Model (AOM). It tries to demonstrate that it is theoretically possible (in a certain way) to predict what the screen reader will say by focusing on semantic and non semantic elements with a bit of automated testing, thus reducing the need for manual testing.
day-of-defeat-linuxgsm-server-setup
This guide will walk you through setting up a Day of Defeat (1.3) server using Linux Game Server Managers (LinuxGSM), providing detailed instructions to ensure a smooth setup process.
dledtk
DromEd Level Editor Developer Textures Kit: Modular developer textures kit for building fast, clean, and easy brushes in DromEd/ShockEd level editor for Dark Engine video games, mainly based on the Source Engine Developer Textures.
dockerized-trenchbroom
🐋 A dockerized version of kduske's TrenchBroom source code
edriseur.fr
Édriseur.fr, pour une définition définitive et éclairée.
es6-experiments-series-buffons-needle
An ES6 attempt to implement the famous Buffon's needle experiment.
es6-retrogaming-series-pong
An ES6 attempt to reimplement the classic Pong game.
quake-leveldesign-starterkit
A starter kit to consolidate various tools and resources into one comprehensive package, facilitating the quick and easy creation of Quake and GoldSrc engine-based maps with just a few clicks.
simple-nominatim
✨ Monorepo of tools crafted to seamlessly integrate with the Nominatim API (pnpm and Node environments).
yet-another-and-really-basic-webpack-es6-starterkit
A lightweight foundation for any Webpack 4 based frontend project.
jonathanlinat's Repositories
jonathanlinat/quake-leveldesign-starterkit
A starter kit to consolidate various tools and resources into one comprehensive package, facilitating the quick and easy creation of Quake and GoldSrc engine-based maps with just a few clicks.
jonathanlinat/accessible-name-automation-proof-of-concept
This is an experiment based on Accessibility Object Model (AOM). It tries to demonstrate that it is theoretically possible (in a certain way) to predict what the screen reader will say by focusing on semantic and non semantic elements with a bit of automated testing, thus reducing the need for manual testing.
jonathanlinat/dledtk
DromEd Level Editor Developer Textures Kit: Modular developer textures kit for building fast, clean, and easy brushes in DromEd/ShockEd level editor for Dark Engine video games, mainly based on the Source Engine Developer Textures.
jonathanlinat/yet-another-and-really-basic-webpack-es6-starterkit
A lightweight foundation for any Webpack 4 based frontend project.
jonathanlinat/es6-experiments-series-buffons-needle
An ES6 attempt to implement the famous Buffon's needle experiment.
jonathanlinat/edriseur.fr
Édriseur.fr, pour une définition définitive et éclairée.
jonathanlinat/es6-retrogaming-series-pong
An ES6 attempt to reimplement the classic Pong game.
jonathanlinat/dockerized-trenchbroom
🐋 A dockerized version of kduske's TrenchBroom source code
jonathanlinat/day-of-defeat-linuxgsm-server-setup
This guide will walk you through setting up a Day of Defeat (1.3) server using Linux Game Server Managers (LinuxGSM), providing detailed instructions to ensure a smooth setup process.
jonathanlinat/simple-nominatim
✨ Monorepo of tools crafted to seamlessly integrate with the Nominatim API (pnpm and Node environments).
jonathanlinat/LePendu
French version of the famous Hangman game, originally written in BASIC between 1992 and 1996 by my dad.
jonathanlinat/simple-thief-fanmissions-datamanager
This is a very simple and automated tool to scrape Fan Missions data from multiple sources at once.
jonathanlinat/crf2html
crf2html is tool inspired by the Thief series of video games to convert proprietary CRF and PCX textures into modern web-ready HTML.
jonathanlinat/day-of-defeat-custom-assets-config-files
This is where my custom Day of Defeat assets and user config files are hosted.
jonathanlinat/day-of-defeat-linuxgsm-server-files
This is the place where all the configuration files of my Day of Defeat gaming server are hosted.
jonathanlinat/dockerized-ironwail
🐋 A dockerized version of andrei-drexler's Ironwail source code
jonathanlinat/dod13community-website
jonathanlinat/enhanced-fgdparser
Enhanced Forge Game Data parser
jonathanlinat/qodotplugin.github.io
Documentation for Qodot
jonathanlinat/simple-go-fna-http-downloader
This project is a simple Go package to download Fleuve Noir Anticipation ebooks from "http://zookd.free.fr/ZookdFN/Epub/"
jonathanlinat/simple-nodejs-amazon-web-scraper
A very simple and automated tool to scrape Amazon.com results
jonathanlinat/simple-nodejs-thiefmissions-downloader
A very simple and automated tool to scrape and download Fan Missions from ThiefMissions.com
jonathanlinat/TrenchBroom
Cross-Platform Level Editor