Pinned Repositories
unity-profiler-data-exporter
Utility to export data from the unity profiler
acl
Animation Compression Library
agi
Android GPU Inspector
AssetBundleExtractor
AssetStudio
AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
behaviac
The behaviac is a behavior tree solution, with a GUI designer and a runtime part. The designer is used to design and debug the behavior trees, and the runtime is linked in the final executable to execute the generated behavior trees.
bitcoin
Bitcoin Core integration/staging tree
BoatAttack
Demo Project using the Universal RP from Unity3D
CSharpGL
:green_apple: Object Oriented OpenGL in C#.
D3D10_ParticleSystem
Direct3D 10 Particle System. All computations via GPU
jonnyOntheroad's Repositories
jonnyOntheroad/Graphics
Unity Graphics - Including Scriptable Render Pipeline
jonnyOntheroad/Unity-BatchRendererGroup-Boids
A sample BRG project for the blog post @ https://gamedev.center
jonnyOntheroad/xiaogpt
Play ChatGPT with xiaomi ai speaker
jonnyOntheroad/BoatAttack
Demo Project using the Universal RP from Unity3D
jonnyOntheroad/UniversalRenderingExamples
This project contains a collection of Custom Renderer examples. This will be updated as we refine the feature and add more options.
jonnyOntheroad/SpaceshipDemo
Spaceship Demo - AAA Playable First person demo showcasing effects made with Visual Effect Graph and rendered with High Definition Render Pipeline
jonnyOntheroad/raytracing.github.io
Main Web Site (Online Books)
jonnyOntheroad/ontheroad---real-time-rendering-4th-
jonnyOntheroad/X-PostProcessing-Library
XPL : High Quality Post Processing Effects Library For Unity
jonnyOntheroad/agi
Android GPU Inspector
jonnyOntheroad/Game-Programmer-Study-Notes
:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
jonnyOntheroad/acl
Animation Compression Library
jonnyOntheroad/Standard-Assets-Characters
Unity Standard Asset Controllers
jonnyOntheroad/PBR-White-Paper
⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)
jonnyOntheroad/optick
C++ Profiler For Games
jonnyOntheroad/Unity_ClusterBasedLighting_git
jonnyOntheroad/RenderLab
App of RTR, PBR and Editor
jonnyOntheroad/Terminal
The new Windows Terminal, and the original Windows console host -- all in the same place!
jonnyOntheroad/tool
开发效率提升:Mac生产力工具链推荐
jonnyOntheroad/wavefunctioncollapse
Walk through an infinite, procedurally generated city
jonnyOntheroad/EntityComponentSystemSamples
jonnyOntheroad/UniteAustinTechnicalPresentation
jonnyOntheroad/wechat_friends
微信好友信息分析并可视化以及自动回复微信消息
jonnyOntheroad/gl_occlusion_culling
OpenGL sample for shader-based occlusion culling
jonnyOntheroad/shared_sources
shared source code and resources needed for the samples to run
jonnyOntheroad/MaskedOcclusionCulling
Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth buffer algorithm.
jonnyOntheroad/pbrt-v3
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
jonnyOntheroad/UnityCsReference
Unity C# reference source code
jonnyOntheroad/AssetStudio
AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
jonnyOntheroad/D3D11-Hook-Wallhack
d3d11 hook x86/x64