Fresco
Fresco is a powerful system for displaying images in Android applications.
Fresco takes care of image loading and display, so you don't have to. It will load images from the network, local storage, or local resources, and display a placeholder until the image has arrived. It has two levels of cache; one in memory and another in internal storage.
In Android 4.x and lower, Fresco puts images in a special region of Android memory. This lets your application run faster - and suffer the dreaded OutOfMemoryError
much less often.
Fresco also supports:
- streaming of progressive JPEGs
- display of animated GIFs and WebPs
- extensive customization of image loading and display
- and many more!
Find out more at our website.
Requirements
Fresco can be included in any Android application.
Fresco supports Android 2.3 (Gingerbread) and later.
Using Fresco in your application
If you are building with Gradle, simply add the following line to the dependencies
section of your build.gradle
file:
compile 'com.facebook.fresco:fresco:0.1.0+'
See our download page for other options.
Building Fresco from source
Install the Android SDK if you haven't already. Then run the Android SDK Manager and install the Android Support Library and Android Support Repository.
Download the Android NDK. Then add the directory containing it to your PATH environment variable.
Then just do
git clone https://github.com/facebook/fresco.git
cd fresco
./gradlew build
Join the Fresco community
Please use our issues page to let us know of any problems.
For pull requests, please see the CONTRIBUTING file for information on how to help out.
License
Fresco is BSD-licensed. We also provide an additional patent grant.