A simple Warcraft implementation using Unity
The selected units are highlited.
All animations are made out of 2D sprites.
A Group doesn't merge in to the one point. It always maintains its formation.
A spawner will spawn a unit every 10 seconds.
A simple Warcraft implementation using Unity
The selected units are highlited.
All animations are made out of 2D sprites.
A Group doesn't merge in to the one point. It always maintains its formation.
A spawner will spawn a unit every 10 seconds.