Pinned Repositories
DirectX-Collisions
Created a DirectX 3D collision detection system with Octrees
DirectX-VR-Deferred-Renderer
An almost complete Oculus Rift VR deferred renderer written in DirectX. Shaders would need editing to complete the project
DirectX-VR-Instanced-Renderer
A Oculus Rift stereo instanced forward renderer written in DirectX.
Dungeon-Sprawler
A small Unity game I developed in my free time over placement year as a hobby project. Features a basic combat & leveling up system based on a single lane fighting style.
EffectiveCPP-Image-Processing-Assignment
Assignment for Effective C++. Achieved fastest speed in class with 1.3 seconds to process 22 images. The task of this assignment was to implement and speed up some basic image processing tasks. I used OpenCV and STL threads to accomplish this.
Medusa-Gaze
This game is developed using the Tobii eyetracker 4c using the Unity SDK. Features gaze controls to move where you look while medusa chases you. If you look at them, you turn to stone! Developed for the Software Studio Planning Module.
Opcode-Processor
An application of CSP in Golang simulating a processor which executes and retires opcodes in a specific order.
SocialSeparator
A small tool I made to filter through social media downloaded messages to split them into monthly chunks that can be opened on a potato, whilst maintaining the styles. This was made to aid my wife in screenshotting messages for a visa application.
josh-windsor's Repositories
josh-windsor/DirectX-Collisions
Created a DirectX 3D collision detection system with Octrees
josh-windsor/DirectX-VR-Instanced-Renderer
A Oculus Rift stereo instanced forward renderer written in DirectX.
josh-windsor/SocialSeparator
A small tool I made to filter through social media downloaded messages to split them into monthly chunks that can be opened on a potato, whilst maintaining the styles. This was made to aid my wife in screenshotting messages for a visa application.
josh-windsor/DirectX-VR-Deferred-Renderer
An almost complete Oculus Rift VR deferred renderer written in DirectX. Shaders would need editing to complete the project
josh-windsor/Medusa-Gaze
This game is developed using the Tobii eyetracker 4c using the Unity SDK. Features gaze controls to move where you look while medusa chases you. If you look at them, you turn to stone! Developed for the Software Studio Planning Module.
josh-windsor/Dungeon-Sprawler
A small Unity game I developed in my free time over placement year as a hobby project. Features a basic combat & leveling up system based on a single lane fighting style.
josh-windsor/EffectiveCPP-Image-Processing-Assignment
Assignment for Effective C++. Achieved fastest speed in class with 1.3 seconds to process 22 images. The task of this assignment was to implement and speed up some basic image processing tasks. I used OpenCV and STL threads to accomplish this.
josh-windsor/Opcode-Processor
An application of CSP in Golang simulating a processor which executes and retires opcodes in a specific order.
josh-windsor/DirectX-Animation
Created a DirectX hierarchical animation system with a plane and tracking rockets!
josh-windsor/DirectX-Model-Texture-Loading
A collaboration project demonstraiting a few textured models loaded into a DirectX scene.
josh-windsor/DirectX-Particles
A small DirectX demo scene containing a fire, rain and smoke particle system.
josh-windsor/DirectX-Shadows
A small DirectX demo scene containing a plane with single point shadow mapping.
josh-windsor/OpenMP-SIMD-Sorting
Program demonstrating merge and radix sorting algorithms, enhanced with OpenMP multithreading and SIMD string conversions.
josh-windsor/Simple-Soccer-AI
Features the simple soccer game with some advanced AI changes.
josh-windsor/Spots-Zombies
First year assignment which is a simple console game. Move to avoid the zombies and trap them in holes, grab the pills to win.