jab_normalmap (December 27, 2006) --------------------------------- This is a small OpenGL application that demonstrates normal mapping, a lighting technique that can cause flat surfaces appear to have depth. The normal mapping is accomplished with a fragment program written in Cg and compiled into the ARB_fragment_program shader language. The application is written in C and also requires SDL. To build the program, just run 'make' in the jab_normalmap directory. This will create a jab_normalmap executable that you will then be able to run. You may have to edit the Makefile if your GL headers/libraries are not under the /usr/X11R6 directory. The build.sh script will re-compile the fragment program using cgc before running make. This program was developed and tested on Slackware Linux. This program is released under a BSD-style license. You can find the copyright notice and license conditions at the beginning of any of the source code files (such as main.c). Josh Beam http://joshbeam.com/