Issues
- 1
fresh build of example does not work
#43 opened by kumavis - 0
Is this project dead/no longer maintained?
#42 opened by Vixeliz - 1
Greedymesher stretches textures
#40 opened by ethereumdegen - 0
MagicaVoxel import
#39 opened by mchogan - 1
player lift feature
#37 opened by andrewrgarcia - 7
NPM Module
#34 opened by rbrandonc - 0
document how the texture mapping works
#2 opened by joshmarinacci - 0
- 0
- 0
terrain example
#16 opened by joshmarinacci - 0
can’t choose block type in iPad
#18 opened by joshmarinacci - 3
create a new texture manager api
#26 opened by joshmarinacci - 0
publicity for the results of sprint 1
#27 opened by joshmarinacci - 0
build a performance test
#28 opened by joshmarinacci - 0
skip rendering empty chunks
#29 opened by joshmarinacci - 1
Documentation + example errors
#35 opened by BobFred7 - 8
How do I run this?
#33 opened by anonyco - 0
switch to a proper ECS
#3 opened by joshmarinacci - 1
broken link
#31 opened by drBenway - 0
improvement: unit testing
#32 opened by drBenway - 0
make chunk creation lazier
#13 opened by joshmarinacci - 1
document how chunks and meshing works
#1 opened by joshmarinacci - 2
- 1
texture leaking between atlas cells
#10 opened by joshmarinacci - 5
API to set multiple blocks at once.
#20 opened by joshmarinacci - 1
consolidate chunking and texturing code
#25 opened by joshmarinacci - 2
clean up block access api
#21 opened by joshmarinacci - 1
implement Level of Detail
#22 opened by joshmarinacci - 2
switch to better physics algorithm
#11 opened by joshmarinacci - 0
- 1
fix ambient occlusion for greedy mesher
#23 opened by joshmarinacci - 1
- 1
Make events work when dragging from one button to another in touch controls
#7 opened by joshmarinacci - 1
- 3
Fix full screen in iOS and Mac safari
#17 opened by joshmarinacci - 0
implement water
#19 opened by joshmarinacci - 0
sky and sun moon cycle
#15 opened by joshmarinacci - 0
clouds
#14 opened by joshmarinacci - 0
try moving meshing to background thread
#9 opened by joshmarinacci