joshuajbouw/bevy_tilemap

Add in system that handles on-screen / off-screen spawning / despawning

joshuajbouw opened this issue · 0 comments

What problem does this solve or what need does it fill?
This wasn't really meant to originally be a system of the library but I understand why most would want it, including myself, to be in the library. Its meant to fill the need of a crate level system that is able to do the spawning and despawning logic of the chunks.

Describe the solution would you like?
There should be a system that handles a camera's position with screen dimensions that will easily spawn and despawn chunks as they come in and out of existence.

Describe the alternative(s) you've considered?
n/a

Additional context
https://www.reddit.com/r/rust/comments/jntjp8/with_the_launch_of_bevy_game_engine_03_im/gb3u25f?utm_source=share&utm_medium=web2x&context=3