Issues
- 5
Update to Bevy 0.6
#189 opened by joshuajbouw - 7
Flickering edges during zoom/pan
#186 opened by mjhouse - 4
Examples not working?
#188 opened by saward - 16
Tilemap not spawned until window is resized
#152 opened by will-hart - 6
Chunks despawn when moving camera
#187 opened by mjhouse - 4
- 3
memory leak when updating tiles?
#173 opened by kyunghoon - 1
Eliminate separate examples crate
#174 opened by Aposhian - 1
How to update a single tile during gameplay?
#180 opened by mjhouse - 1
Update physics API and example
#176 opened by Aposhian - 6
Tile Transforms
#75 opened by chrisburnor - 0
- 1
Example use with LDtk
#170 opened by thedodd - 1
- 1
A few more small, instructive examples
#164 opened by BrettWitty - 1
[Docs] Unit of measure for Tilemap dimensions
#158 opened by B-Reif - 2
Setting is_visible to false on the tilemap entity does not cause the chunks to hide.
#154 opened by StarArawn - 2
- 5
Layer Offset may not be working correctly
#156 opened by wollyroche - 8
Handle zoom?
#141 opened by mattdm - 4
Arbitrary data attached to tile
#143 opened by thorlucas - 0
- 1
Add auto tile features
#4 opened by joshuajbouw - 4
Event is not automatically added
#149 opened by thorlucas - 3
- 0
Hex isn't aligned perfectly on the Y-axis
#82 opened by joshuajbouw - 1
Compiler error with latest master (rendering apis)
#125 opened by inodentry - 0
- 6
- 5
Support 3D
#13 opened by lwansbrough - 2
Minimap support?
#142 opened by mattdm - 2
Massive bevy_tilemap overhaul
#119 opened by joshuajbouw - 3
Panic when respawning a chunk with collisions
#123 opened by Lamakaio - 0
Collision improvements
#116 opened by joshuajbouw - 1
Example of spawning off-screen chunks
#109 opened by ndarilek - 0
- 3
- 4
Ability to calculate the tile on-screen position
#70 opened by chayleaf - 0
Implement bevy_log when available
#19 opened by joshuajbouw - 2
- 6
Chunks don't line up when using hex grid
#71 opened by chayleaf - 1
WebGL Support
#72 opened by AdamWhitehurst - 4
Background stopped updating on examples
#74 opened by joshuajbouw - 2
Tile flip flags
#5 opened by joshuajbouw - 0
Hexagonal tile support
#3 opened by inodentry - 0
Sparse tilemap
#6 opened by joshuajbouw - 0
Sparse and dense layers
#9 opened by joshuajbouw - 1
Support multiple Tilesets
#7 opened by joshuajbouw - 1
GLSL shaders
#10 opened by joshuajbouw - 1
Background and Foreground sprites
#2 opened by joshuajbouw