joshuajnoble/ofxKinectCommonBridge
A wrapper for the simple Kinect for Windows library developed at Microsoft in partnership with myself & James George
C++NOASSERTION
Issues
- 14
- 1
playerPixels used but no longer declared
#29 opened by momo-the-monster - 8
Get Player Index?
#25 opened by momo-the-monster - 8
Semi-bug : BGR0 not RGBA
#13 opened by elliotwoods - 1
Skeletons are on "seated" tracking mode
#40 opened by mateusk - 1
- 3
KinectCommonBridgle.dll is missing
#36 opened by paul-ferragut - 0
Getting the trackingState per Joint
#38 opened by frankiezafe - 1
missing FaceTrackLib.dll
#37 opened by nosarious - 3
infrared not working with kcb1 or kcb2
#35 opened by dfamil - 0
IR functionalities?
#34 opened by fabiaserra - 0
Accessing devices in a specified order
#33 opened by sr-richie - 2
invalid or corrupt file: KinectCommonBridge.dll
#32 opened by sr-richie - 3
kcbv2 - can't run example-Skeleton
#31 opened by momo-the-monster - 2
kinect.getWorldCoordinateAt similar function
#30 opened by micrem73 - 1
Incorrect mapping of depth to color
#27 opened by thibautvdu - 4
- 2
update() function of ofxKinectCommonBridge.cpp doesnt fill properly the skeletons vector
#10 opened by philippelaulheret - 1
bug : example-Simple is terrible
#17 opened by elliotwoods - 1
Only one skeleton detected
#4 opened by thomasgirault - 1
initSensor only handles index 0
#8 opened by Craniac - 0
Bug : Consumes global namespace
#15 opened by elliotwoods - 0
- 0
Bug : initSensor reports true even on failure
#14 opened by elliotwoods - 0
- 1
- 7
depth-color alignment
#3 opened by WaltzBinaire - 4
cant find the ofx header
#1 opened by WaltzBinaire - 0
meshExample missing gl2 shaders
#2 opened by obviousjim