3D mesh generator with Kinect™
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O — Increases the distance of limit maximum;
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I — Diminue a distancia do limit maximum;
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L — Increases the distance do limit minimum;
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K — Diminue a distancia do limit minimum;
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G — Generates a mesh;
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R — Recharges the light;
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S — Save a OBJ file with the 3D mesh;
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Ctrl+S — Save a OBJ file with the 3D mesh with default name.
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Esc — Quits the program;
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In the MeshOut window:
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Change the view of the mesh;
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+ Ctrl — approach the view of the mesh;
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+ Shift — move de mesh.
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In the CamOut window: Dont work.
Right Button of the mouse in the window MeshOut show a small menu with some options.
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AbstractOut::Class to criating the windows (640*480) using the OpenGL and Glut
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CamOut::Class of window control to CamOut (Out of the Kinect Camera)
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MeshOut::Class of window control to MeshOut (3D mesh view)
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MeshControl::library to control of mesh;
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libView::library to control the 3D view