jovannic
I work at Roblox (ContextLost) on the physics engine team. I don't have a ton of open-source work. Most of my work is proprietary.
@RobloxSan Mateo, CA
jovannic's Stars
ocornut/imgui
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
nothings/stb
stb single-file public domain libraries for C/C++
dotnet/orleans
Cloud Native application framework for .NET
jamiebuilds/itsy-bitsy-data-structures
:european_castle: All the things you didn't know you wanted to know about data structures
electronicarts/EASTL
EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
id-Software/Quake
Quake GPL Source Release
id-Software/DOOM-3
Doom 3 GPL source release
adereth/dactyl-keyboard
Parameterized ergonomic keyboard
potionfactory/LetsMove
A sample that shows how to move a running Mac application to the /Applications directory
gingerBill/gb
gb single-file public domain libraries for C & C++
ellioman/ShaderProject
A container for all sorts of handy shaders.
martincohen/Punity
A tiny game engine in C.
ApoorvaJ/Papaya
A GPU-powered image editor (in the making)
marty-suzuki/MisterFusion
MisterFusion is Swift DSL for AutoLayout. It is the extremely clear, but concise syntax, in addition, can be used in both Swift and Objective-C. Support Safe Area and Size Class.
aras-p/sizer
Win32/64 executable size reporting
ApoorvaJ/EasyTab
Single-header multi-platform tablet library
pdo400/smooth.foundations
Foundations for boosting productiviy and writing clean, maintainable, allocation-free code in C# / Unity.
callmenick/Custom-Context-Menu
Code and test application for creating a custom context menu.