Grog 2500 is a simple text adventure game platform for the mobile emoji world of today.
- Single player
- Choose-your-own-adventure style stories
- Mutiple choice responses
- Multiple stories
- Player can earn and lose points and health
- Player can earn bonus points by winning in a minimum number of moves
- iPhone SE, 5, 5s, 6, 6+, 7, 7+, and beyond
- iOS 10.3 and above
- Game server and online/offline content
- Game authoring tool
- Automatic management of load/save state
- Templating such that properties and varibles can be included in game text
- Multi-language support and internationalization
- Advanced UI theme with images and textures
Grog 2500 games are based the concept of a storybook. A single game can be a single storybook or multiple storybooks. Each storybook is composed of a list of pages, a theme, a budget, and an end game. Each storybook also has a name and unique ID.
- Storybook details
- Graphics are not supported (outside of emoji)
- Multiple fonts, font styles, or font sizes are not support
- Storybook names should be short and sweet
- Storybook ID should be >= 1000 up to the size of a Swift Int
- A game can be comeposed of multiple storybooks--as many as you like
- Multiple storybooks can be used for subplots, guides, help, glossaries
- Storybooks are not chapters as the user can consume them simultaneously
- Which is probably ok for non-linear chapters!
- Storybooks are composed of pages, which should be about a paragraph of text
- Pages can be associated with up to 12 commands
- Besure to leave room for commands that link to other stories in the same game!
- Commands come in 3 flavors...
- Clear, which restarts the game
- Jump, which jumps to any other page in a story
- Swap, which jumps to any other storybook in a game
- (I probably need to add intra-storybook jumping)
- Storybooks come with budgets and goals and commands have costs
- Use budgets, goals, and costs to create problems for users to solve
- For each outcome you want as an author you have to define both a page and commands
- This includes just moving the story forward or greating a problem to be solved
- (I need to create the ability to lock and unlock storybooks)