Model of a simple bicycle hierarchical object using primitives(capsules,cylinders) in OpenGL and animated using transformations.
Programmer | March 2017
Hierarchical Object
¬Computer Graphics – UC Merced
• Created simple graphical primitives in which to combine to create a realistic looking bicycle.
• Coded both global and joint motion of the bicycle to simulate real movement on a flat surface.
• Established different functionality of the bicycle and camera for first-person and fixed camera angles