Quake Enhanced Rocket-only deathmatch multiplayer mod
This is a multiplayer deathmatch mod for Quake Enhanced that dynamically makes any Quake (id1) deathmatch map rocket-only. There are a few gamemode options you can choose from but here's the default features:
- You will immediately start with a rocket launcher and an axe. You also receive a 3s protection pentagram.
- All ammo pickups are replaced with rockets. No weapons are placed in the map.
- Armor and powerups are unaffected.
- Go to your 'Saved games' quake folder, NOT THE STEAM FOLDER. You can go to it by pressing Windows+R and typing: %userprofile%\Saved Games\Nightdive Studios\Quake\Id1
- Create a folder called 'id1'
- Create another folder and call it 'mpmod'. If you already have this folder, skip this step.
- Extract zip into the 'id1' folder you created on step 2. If you already have an 'id1' folder, it's likely from another mod. Unfortunately, you'll have to replace it.
- Open console and type 'game mpmod'
- Start a multiplayer game
When you change to mpmod, it sets the root folder to be Saved Games, so next time the game goes into id1 it will use the files from Saved Games and override.
- Start the game
- Open console and type "impulse 200"
- Use the menu to activate or deactivate gameflags.
Alternatively:
- Open console and set the variable 'saved1' to the value you want.
- Restart map
You can activate multiple gamemodes by adding the values together or using the in-game menu. (See previous section)
There will be no ammo pickups in the map. All ammo will be derived from backpacks that players drop.
Players will not receive pentagram of protection when they spawn.
Player own rockets will not damage their health. Armor is still affected.
No ammo packs and no backpacks will be dropped since everyone will always have infinite rockets.
There will be no health pickups in the map, except mega health. Whenever a player kills another player, their health will be instantly restored. An incoming rocket from the player that was killed can still damage you.
No quad damage will be spawned in the map.
Quad damage respawn time will be randomized between 1 min and 4 mins.
Players will spawn with a quad damage (30s).
Rockets will always steer towards where the player is aiming.
Rockets are slower than normal.
Rockets are faster than normal.
Rockets can collide with each other and obliterate each other.
Rockets start slow when launched, gradually increasing to maximum speed.
Players only have 1hp. Armor will give them extra hits.
Remove armor pickups from the map.
The normal lighting of the map will be complete darkness.
Server options are set via saved2
cvar. You can activate multiple server options by adding the values together (eg: 1+2 = 3)
Do not print the gamemode in the starting message. This includes the number and gamemode acronyms.
JPiolho: Author
Dan the man: For help in testing some things