Pinned Repositories
cpprestsdk
The C++ REST SDK is a Microsoft project for cloud-based client-server communication in native code using a modern asynchronous C++ API design. This project aims to help C++ developers connect to and interact with services.
DirectXTK
The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++
libHttpClient
libHttpClient is still under construction and is not ready to use. You can review the goals below to see what shape the project will have in its final form. If you want to contribute on the project, please talk to us to avoid overlap.
xbox-live-api
This repo contains the C++ version of Microsoft Xbox Live Service API (XSAPI) that enables game developers to access Xbox Live. To get access to the Xbox Live service, you can join the Xbox Live Creators Program at https://aka.ms/xblcp, or apply to the ID@Xbox program at http://www.xbox.com/en-us/Developers/id
xbox-live-samples
This repo contains the samples that demonstrate the API usage patterns for Microsoft Xbox Live Service. These code samples target the Universal Windows Platform (UWP) and Xbox One XDK. To get access to the Xbox Live service, you can join the Xbox Live Creators Program at https://aka.ms/xblcp, or apply to the ID@Xbox program at http://www.xbox.com/en-us/Developers/id
xbox-live-trace-analyzer
The Xbox Live Trace Analyzer tool ensures your title is using Xbox Live Services in an optimal fashion. Generate usage logs for your title as described in the Analyze Calls to Xbox Live Services article, and then run this tool to view statistics about repeated calls, burst calls, and more.
xbox-live-unity-plugin
The Xbox Live Unity Plugin provides a way for developers to quickly and easily integrate Xbox Live functionality into their Unity based game.
XPlatCppSdk
Cross Platform C++ SDK
XPlatCSdk
PlayFab XPlat C SDK
XPlatCTemplate
The template files for the XPlatC SDK
jplafonta's Repositories
jplafonta/cpprestsdk
The C++ REST SDK is a Microsoft project for cloud-based client-server communication in native code using a modern asynchronous C++ API design. This project aims to help C++ developers connect to and interact with services.
jplafonta/DirectXTK
The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++
jplafonta/libHttpClient
libHttpClient is still under construction and is not ready to use. You can review the goals below to see what shape the project will have in its final form. If you want to contribute on the project, please talk to us to avoid overlap.
jplafonta/xbox-live-api
This repo contains the C++ version of Microsoft Xbox Live Service API (XSAPI) that enables game developers to access Xbox Live. To get access to the Xbox Live service, you can join the Xbox Live Creators Program at https://aka.ms/xblcp, or apply to the ID@Xbox program at http://www.xbox.com/en-us/Developers/id
jplafonta/xbox-live-samples
This repo contains the samples that demonstrate the API usage patterns for Microsoft Xbox Live Service. These code samples target the Universal Windows Platform (UWP) and Xbox One XDK. To get access to the Xbox Live service, you can join the Xbox Live Creators Program at https://aka.ms/xblcp, or apply to the ID@Xbox program at http://www.xbox.com/en-us/Developers/id
jplafonta/xbox-live-trace-analyzer
The Xbox Live Trace Analyzer tool ensures your title is using Xbox Live Services in an optimal fashion. Generate usage logs for your title as described in the Analyze Calls to Xbox Live Services article, and then run this tool to view statistics about repeated calls, burst calls, and more.
jplafonta/xbox-live-unity-plugin
The Xbox Live Unity Plugin provides a way for developers to quickly and easily integrate Xbox Live functionality into their Unity based game.
jplafonta/XPlatCppSdk
Cross Platform C++ SDK
jplafonta/XPlatCSdk
PlayFab XPlat C SDK
jplafonta/XPlatCTemplate
The template files for the XPlatC SDK