/ParticlesToShader

Using an array of particles (x,y) to a fragment shader in processing

Primary LanguageGLSL

ParticlesToShader

Using an array of particles (x,y) to a fragment shader in processing

So this was an experiment to see how to pass a particle system to a fragment shader "the easy way" this does not use compute shaders and it does not have GPU million particles or that sort of magic. Just an array of x,y to some shaders to see what happens.

Usando un array de particulas (x,y) a un framgnet shader en processing.

Un experimento de pasar un un sistema de particulas a un fragment shader de la manera facil, no usa compute shaders y GPU particules con millones de particulas ni ese tipo de falopa magica. Solo un array de x,ys al framgent para ver que pasa.

Here is the demo video :

https://www.youtube.com/watch?v=d8tqj869yzU&feature=youtu.be