/rave-supercollider

Primary LanguageCMakeGNU General Public License v3.0GPL-3.0

RAVE for SuperCollider

Author: Victor Shepardson

RAVE autoencoder plugin for SuperCollider.

Requirements

  • CMake >= 3.5
  • SuperCollider source code
  • libtorch distribution C++ from pytorch.org

scsynth plugin tested on macOS 10.14.6

supernova plugin untested

Building

Clone the project:

git clone https://github.com/victor-shepardson/rave-supercollider
cd rave-supercollider
mkdir build
cd build

Then, use CMake to configure and build it:

cmake .. -DSC_PATH=path/to/supercollider -DCMAKE_PREFIX_PATH="path/to/libtorch;/usr/local" -DCMAKE_BUILD_TYPE=Release
cmake --build . --config Release
ln -s /path/to/rave-supercollider /path/to/sc/extensions/

It's expected that the SuperCollider repo is cloned at ../supercollider relative to this repo. If it's not: add the option -DSC_PATH=/path/to/sc/source.

Usage

see schelp file or examples/test.scd. You need a realtime RAVE model in a torchscript file, not provided here.

Developing

Use the command in regenerate to update CMakeLists.txt when you add or remove files from the project. You don't need to run it if you only change the contents of existing files. You may need to edit the command if you add, remove, or rename plugins, to match the new plugin paths. Run the script with --help to see all available options.

Caveats

  • must use sample rate 48000 and block size 2048
  • expensive, not a well behaved UGen. all kinds of memory allocation on the audio thread.
  • model loading is done synchronously and will glitch the audio

Acknowledgements

Antoine Caillon's RAVE autoencoder: https://github.com/caillonantoine/RAVE

Andrew Fyfe and Bogdan Teleaga's RAVE-audition JUCE plugins: https://github.com/Fyfe93/RAVE-audition