jsantell/THREE.IK

Updating the bone wrapped bu an IKJoint does not refflect in the IK system

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Hello,

Due to the complexity of our project I need to combine IK with animation and other movements. However, I have not been able to figure out how to update the joint's position and rotation when the bone is updated externally. Could you help me out?
Thank you

This seems to be possible with Babylon.js https://www.babylonjs-playground.com/#1EVNNB#15
The mesh is both animated and controlled by the IK system.