/foundryvtt-quest

Rule system for the Quest Tabletop RPG

Primary LanguageJavaScriptMIT LicenseMIT

Quest for FoundryVTT

Foundry Core Compatible Version ko-fi

  • Upon first launching a world using Quest a world compendium will be created with all of the quest abilities within. This is done to allow you to edit the abilities will full descriptions without worry of a system update wiping out your hard work.

Character Sheeets

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Ability Browser

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New Abilities

  • To Create new Roles and Abilties make a new Ability item and fill out the Role and Path.
  • Import newly created ability in the world compendium [b]Role Abilities[/b]
  • The new ability will appear in the ability browser.
  • Using a new Role and Path will cause a new role/path to be created.
  • Short Descriptions appear in the ability browser. Long descriptions will be sent to chat. When editing abilities with full text please update the Long Description. (If no long description exists the short description is sent to chat) image

Ability Compendiums and Modules

  • Toggle new abilities into the Ability Browser from the Compendium Sidebar by right clicking and selecting Toggle Ability Browser
  • Screenshot 2022-04-27 182509
  • Modules can now register to the compendium browser by using the hook quest-registerRoles to call game.quest.api.register(pack-name)

Short Codes

  • Using @cost[X] and @damage[X] will generate the cost and damage bubbles within the ability editor

Atributations

This work uses material from the Quest Creators Resource. The Quest Creators Resource by The Adventure Guild, LLC is licensed under CC BY 4.0. For more information about Quest, please visit www.adventure.game. Additionally, please read Quest’s Community Guidelines to help create experiences that arepositive and fun.