Pinned Repositories
Clipper2
Polygon Clipping and Offsetting - C++, C# and Delphi
Unity-Pathfinding-3D
A blogpost-repository about how to do pathfinding in 3D using a sparse voxelisation octree (SVO) with a specialised A* pathfinding algorithm using Unity in C#.
Unity-Smoothed-Particle-Hydrodynamics
SPH in the Unity engine implemented in three different ways using MonoBehaviour, Entity-Component-System, and ComputeShader
Clipper2
Polygon Clipping and Offsetting - C++, C# and Delphi
FixedPoint-Sharp
Fixed point math with 48.16 precision (based on lib by https://github.com/fholm)
hp-Adaptive-Signed-Distance-Field-Octree
Martinez
C++ source code for "A new algorithm for computing Boolean operations on polygons" (backup)
NetCodeTalkStreams
Network
C# Network Library
SavageCSPrediction
Unity Physics Movement with Client Side Prediction
jschatteiner's Repositories
jschatteiner/Clipper2
Polygon Clipping and Offsetting - C++, C# and Delphi
jschatteiner/FixedPoint-Sharp
Fixed point math with 48.16 precision (based on lib by https://github.com/fholm)
jschatteiner/hp-Adaptive-Signed-Distance-Field-Octree
jschatteiner/Martinez
C++ source code for "A new algorithm for computing Boolean operations on polygons" (backup)
jschatteiner/NetCodeTalkStreams
jschatteiner/Network
C# Network Library
jschatteiner/SavageCSPrediction
Unity Physics Movement with Client Side Prediction