"Somebody's Gotta Pay" story graph

Everything in the story fits together, this shows how.

This works on 3 levels:

  1. Building out the story
  2. Powering the game engine
  3. Basis for UI/mechanics

murder board

Design

The graph can show all relationships. However, only nodes that are leads and edges that are actions are relevant to the game play. The player will begin with a blank board. As story is revealed, leads appear on the board. Each lead can be followed by choosing an action, which will trigger more story which can trigger more leads and actions (as well as make previous actions unavailable).