Chat rooms for oTree so that participants can communicate with each other.
This is an early beta version and subject to changes/improvements!
(Requires otree-core >= 1.2)
pip3 install -U otree-core pip3 install -U otreechat
In settings.py
, add 'otreechat'
to INSTALLED_APPS
,
e.g. INSTALLED_APPS = ['otree', 'otreechat']
Then run otree resetdb
.
For installation on your server, your requirements_base.txt
should
contain otreechat
as well as otree-core>=1.2.0
(or higher, etc).
Add {% load otreechat %}
to the top of your template, e.g.:
{% load staticfiles otree_tags %}
{% load otreechat %}
Then wherever you want a chatbox in the template, use:
{% chat %}
This will make a chat room among players in the same Group,
where each player's nickname is displayed as
"Player 1", "Player 2", etc. (based on the player's id_in_group
).
You can pass optional parameters channel
and/or nickname
like this:
{% chat nickname="abc" channel="123" %}
nickname
is the nickname that will be displayed for that user in the chat.
A typical usage would be {% chat nickname=player.role %}
.
channel
is the chat room's ID, meaning that if 2 players
have the same channel
, they can chat with each other.
channel
is not displayed in the user interface; it's just used internally.
Its default value is group.id
, meaning all players in the group can chat together.
You can use channel
to instead scope the chat to the current page
or sub-division of a group, etc. (see examples below).
Regardless of the value of the channel
argument,
the chat will at least be scoped to players in the same session and the same app.
Here's an example where instead of communication within a group, we have communication between groups based on role, e.g. all buyers can talk with each other, and all sellers can talk with each other.
class Player(BasePlayer):
def role(self):
if self.id_in_group == 1:
return 'Seller'
else:
return 'Buyer'
def chat_nickname(self):
return 'Group {} {}'.format(self.group.id_in_subsession, self.role())
Then in the template:
{% chat nickname=player.chat_nickname channel=player.role %}
If you need players to chat with players who are currently in a different round of the game, you can do:
{% chat channel=group.id_in_subsession %}
If you want everyone in the session to freely chat with each other, just do:
{% chat channel=1 %}
(The number 1 is not significant; all that matters is that it's the same for everyone.)
To customize the style, just include some CSS after the {% chat %}
element,
e.g.:
{% chat %}
<style>
.otree-chat .messages {
height: 400px;
}
.otree-chat .nickname {
color: #0000FF;
font-weight: bold;
}
</style>
You can also customize the appearance by putting it inside a <div>
and styling that parent <div>
. For example, to set the width:
<div style="width: 400px">
{% chat %}
</div>
You can have multiple {% chat %}
boxes on each page,
so that a player can be in multiple channels simultaneously.
For example, this code enables 1:1 chat with every other player in the group.
class Player(BasePlayer):
def chat_nickname(self):
return 'Player {}'.format(self.id_in_group)
def chats(self):
channels = []
for other in self.get_others_in_group():
if other.id_in_group < self.id_in_group:
lower_id, higher_id = other.id_in_group, self.id_in_group
else:
lower_id, higher_id = self.id_in_group, other.id_in_group
channels.append({
# make a name for the channel that is the same for all
# channel members. That's why we order it (lower, higher)
'channel': '{}-{}-{}'.format(self.group.id, lower_id, higher_id),
'label': 'Chat with {}'.format(other.chat_nickname())
})
return channels
{% for chat in player.chats %}
<h4>{{ chat.label }}</h4>
{% chat nickname=player.chat_nickname channel=chat.channel %}
{% endfor %}
The chat logs download link will appear on oTree's regular data export page.
During Februrary/March 2017, this package will be upgraded frequently (e.g. to fix performance issues), so you should upgrade frequently as well:
pip install -U otreechat
Please send any feedback/opinions to chris@otree.org, for example to suggest an improvement to the widget's appearance.