Plinko.js is a real-time, multiplayer, physics-based game using only JavaScript and the basic features of a browser. The clients and authoritative server communicate over WebSockets, and the game employ snapshots and extrapolation to synchronize game state across nodes. To optimize bandwidth, it compresses network data using quantization and binary serialization. The game lobby and player matchmaking system is built with React.
Check out the Plinko.js case study to learn more, or play a demo game.
- run
yarn install
in/client
- run
npm install
in the root folder - run
npm run compile
to transpile the server side code - run
npm start
to run the development server on localhost:3000
Learn more about the project here, including the challenges of application state synchronization and networked gaming in the browser.
Branko Culum
Software Engineer
Toronto, ON
Ryann McQuilton
Software Engineer
Los Angeles, CA
Josh Nelson
Software Engineer
Portland, OR