Build complex 3D shapes by describing a tree of boxes. Experiment project for better understanding MVP matrices.
3D shapes can be described using the following syntax:
var root = box.create(vec3.fromValues(1.0, 0, 0), [1, 1, 1]);
var box = require('./box');
var root = box.create(vec3.fromValues(1.0, 0, 0), [1, 1, 1]);
var back = box.create(vec3.fromValues(0, 0, 0), [0.5, 0.5, 0.5]),
top = box.create(vec3.fromValues(0, 0, 0), [0.6, 0.5, 0.2]),
topright = box.create(vec3.fromValues(0, 0, 0), [0.5, 0.5, 0.5]),
backback = box.create(vec3.fromValues(0.5, 0.5, 0), [0.4, 0.4, 1]);
box.addChild(back, box.faces.FRONT, backback);
box.addChild(back, box.faces.BACK, backback);
box.addChild(top, box.faces.LEFT, topright);
box.addChild(top, box.faces.RIGHT, topright);
box.addChild(root, box.faces.FRONT, back);
box.addChild(root, box.faces.BOTTOM, top);
box.addChild(root, box.faces.BACK, back);
box.addChild(root, box.faces.TOP, top);
$> npm install -g grunt-cli
$> npm install
$> grunt
$> cd dist && python -m SimpleHTTPServer
- stack.gl
- glMatrix(2.x)
- WebGL
- browserify