Web based sound synthesizer created with React, TypeScript, and Tone.js
Synthesizers can be pretty intimidating if you're not familiar with them, but are pretty simple once you understand what everything does. If you are new to synthesizers I recommend starting out by playing the keys with the default settings and slowly tweaking basic settings like the oscillator's waveforms or playing with the effects with around 30% on the corresponding wet knob. Be careful to not make too many drastic changes on settings you don't understand because it can be very loud!
A single cycle waveform looped to match a specific pitch which creates the synthesizer's base voices.
- Waveform
The shape of the sound output by the oscillator. Can be set to: sine, square, triangle, or sawtooth.
- Level
The oscillator's volume output in decibels.
- Phase
The starting position within the oscillator's cycle in degrees. For example a phase of 180° would start halfway through the oscillator's cycle.
- Detune
The detune control signal in cents. For example a detune of 100 cents would shift the sound forward a half step.
Tip: Try setting one oscillator to -1200 and the other one to 1200 for a cool effect!
An amplitude envelope which shapes the attack, decay, sustain, and release of the sound.
- Attack
The amount of time it takes for the envelope to reach it's maximum value in seconds.
- Decay
After the attack portion of the envelope, the value will fall over the duration of the decay time to it's sustain value in seconds.
- Sustain
The value in which the envelope rests at after the envelope's attack is triggered before the release.
- Release
The amount of time it takes for the envelope to fall to it's minimum value in seconds.
A biquad filter which blocks certain frequencies while allowing others to pass through.
- Type
The shape of the filter. Can be set to: allpass, lowpass, highpass, lowshelf, highshelf, notch, or bandpass.
Note: Some types are unaffected by certain settings, for example allpass lets all frequencies through regardless of settings. - Rolloff
The drop in decibels per octave.
- Resonance
The Q or quality factor of the filter.
- Cutoff
The frequency in which the filter drops down.
- Gain
The ratio of output power to input power of the signal in decibels.
A feedback delay which postpones a signal and can feed the signal back into itself.
- Wet
The percentage of the effect's signal that will pass through to the output. 0% has no effect and 100% will only output the effect with none of the original signal.
- Time
The amount of time between the original signal and delayed signal in milliseconds.
- Feedback
The amount of signal which is fed back into the effect's input.
BitCrusher down-samples the incoming signal to a different bit depth. Lowering the bit depth of the signal creates distortion.
- Wet
The percentage of the effect's signal that will pass through to the output. 0% has no effect and 100% will only output the effect with none of the original signal.
- Bits
The bit depth of the effect.
A simple effect which alters a signal creating a distorted sound.
- Wet
The percentage of the effect's signal that will pass through to the output. 0% has no effect and 100% will only output the effect with none of the original signal.
- Amount
The percentage of the intensity of the distortion.
A simple convolution which emulates the sound in a closed space with decaying noise.
- Wet
The percentage of the effect's signal that will pass through to the output. 0% has no effect and 100% will only output the effect with none of the original signal.
- Decay
The duration of the reverb in seconds.
An EQ3 which provides three isolated frequency bins and can boost them, lower them, or leave them unchanged.
- Low / Mid / High
The gain in decibels for each frequency bin.
- Frequency Low
The low/mid crossover frequency.
- Frequency High
The mid/high crossover frequency.
- Volume
The master volume of the synthesizer.
- Octave
The base octave of the synthesizer.
Keys can be played by clicking/touching them or with your computer keyboard with the hotkeys shown below.
Knobs can be turned by either clicking/touching and dragging or by hovering over them with your mouse and scrolling.
Holding SHIFT while scrolling turns the knobs faster.
Sliders can be moved up and down by either clicking/touching and dragging or by hovering over them with your mouse and scrolling.
Holding SHIFT while scrolling moves the sliders faster.
This project was created as a portfolio piece to practice and learn new front-end development skills, specifically using React.js and TypeScript. I also wanted to use all custom CSS for styling.
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Environment
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Web Audio Framework
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Language
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Testing
- Implement click and drag on Knob and Slider components
- Finalize layout
- Saveable settings
- Implement Midi control of piano keys
- Make interface mobile friendly
Feel free to contribute by submitting issues on Github. Suggestions for improvements are welcome!
You can contact me by sending me a message on Linked In.