/souls_givifier

A save-game editor for Dark Souls Remastered, Dark Souls II: Scholar of the First Sin, Dark Souls III, and Elden Ring. Grants many, many souls/runes so all stats can be maxed out.

Primary LanguageJavaScriptGNU General Public License v3.0GPL-3.0

Souls Givifier

This tool edits save-game files from various FromSoftware games, and grants 1 billion souls/runes in order to max out all stats (STR = 99, DEX = 99, etc.). This lowers the bar so more casual players can enjoy the phenomenal artwork and storytelling these games are known for.

The following games are currently supported (PC only):

  • Dark Souls Remastered
  • Dark Souls II: Scholar of the First Sin
  • Dark Souls III
  • Elden Ring

Note that while no adverse effects were observed during testing, your edited character may (or may not) be penalized in multiplayer in the future.

Usage

There are two methods of editing save files. The main method is using the Javascript code through a browser (a live version is available at https://jtesta.github.io/souls_givifier/); this has the advantages of being highly accessible to non-technical users and without needing to run shady programs/malware.

The alternate method is using the Python command-line program (see souls_givifier.py).

The general workflow is:

  1. Start a new game (if you don't have a save file already).
  2. Exit the game.
  3. Locate the *.sl2 file that contains the save info (instructions are found in the browser-based tool).
  4. Make a backup of the *.sl2 files in case it becomes corrupted during this process.
  5. Use your browser (or command line tool) to set the number of held souls/runes to 999,999,999.
  6. Replace the original *.sl2 file with your edited version.
  7. Start the game back up, then max out all your stats.
  8. Beat all bosses in three tries or less! And enjoy the scenery without the frustration!

A video showing the editing process for Elden Ring is here: https://youtu.be/PZCt8gPkr_k

Screenshots

Dark Souls Remastered: DSR1 DSR1

Dark Souls II: Scholar of the First Sin: DS2 DS2

Dark Souls III: DS3 DS3

Elden Ring: ER ER

References

Parts of this project's code were based on Michał Gębicki's SL2Bonfire codebase.