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ReactiveUI is a composable, cross-platform model-view-viewmodel framework for all .NET platforms that is inspired by functional reactive programming, which is a paradigm that allows you to abstract mutable state away from your user interfaces and express the idea around a feature in one readable place and improve the testability of your application.
🔨 Get Started 🛍 Install Packages 🎞 Watch Videos 🎓 View Samples 🎤 Discuss ReactiveUI
There has been an excellent book written by our Alumni maintainer Kent Boogart.Install the following packages to start building your own ReactiveUI app. Note: some of the platform-specific packages are required. This means your app won't perform as expected until you install the packages properly. See the Installation docs page for more info.
Platform | ReactiveUI Package | NuGet | Events Package |
---|---|---|---|
.NET Standard | ReactiveUI | None | |
ReactiveUI.Fody | None | ||
Unit Testing | ReactiveUI.Testing | None | |
Universal Windows | ReactiveUI | ReactiveUI.Events | |
WPF | ReactiveUI.WPF | ReactiveUI.Events.WPF | |
Windows Forms | ReactiveUI.WinForms | ReactiveUI.Events.WinForms | |
Xamarin.Forms | ReactiveUI.XamForms | ReactiveUI.Events.XamForms | |
Xamarin.Essentials | ReactiveUI | ReactiveUI.Events.XamEssentials | |
AndroidX (Xamarin) | ReactiveUI.AndroidX | ReactiveUI.Events | |
Xamarin.Android | ReactiveUI.AndroidSupport | ReactiveUI.Events | |
Xamarin.iOS | ReactiveUI | ReactiveUI.Events | |
Xamarin.Mac | ReactiveUI | ReactiveUI.Events | |
Tizen | ReactiveUI | ReactiveUI.Events | |
Blazor | ReactiveUI.Blazor | None | |
Platform Uno | ReactiveUI.Uno | None | |
Avalonia | Avalonia.ReactiveUI | None | |
Any | ReactiveUI.Validation | None |
The core team members, ReactiveUI contributors and contributors in the ecosystem do this open-source work in their free time. If you use ReactiveUI, a serious task, and you'd like us to invest more time on it, please donate. This project increases your income/productivity too. It makes development and applications faster and it reduces the required bandwidth.
This is how we use the donations:
- Allow the core team to work on ReactiveUI
- Thank contributors if they invested a large amount of time in contributing
- Support projects in the ecosystem
If you have a question, please see if any discussions in our GitHub issues or Stack Overflow have already answered it.
If you want to discuss something or just need help, here is our Slack room, where there are always individuals looking to help out!
Please do not open GitHub issues for support requests.
ReactiveUI is developed under an OSI-approved open source license, making it freely usable and distributable, even for commercial use.
If you want to submit pull requests please first open a GitHub issue to discuss. We are first time PR contributors friendly.
![]() Glenn Watson Melbourne, Australia |
![]() Rodney Littles II Texas, USA |
![]() Artyom Gorchakov Moscow, Russia |
![]() Colt Bauman South Korea |
The following have been core team members in the past.
![]() Geoffrey Huntley Sydney, Australia |
![]() Kent Boogaart Brisbane, Australia |
![]() Olly Levett London, United Kingdom |
![]() Anaïs Betts San Francisco, USA |
![]() Brendan Forster Melbourne, Australia |
![]() Claire Novotny New York, USA |
ReactiveUI is part of the .NET Foundation. Other projects that are associated with the foundation include the Microsoft .NET Compiler Platform ("Roslyn") as well as the Microsoft ASP.NET family of projects, Microsoft .NET Core & Xamarin Forms.