BlenderUnrealWorkflow
Blender addon that adds tools for making game art assets easier.
Features
- Export all meshes in a scene using the mesh's individual origins instead of the scene's origin
- Export custom convex collision (
UCX_
prefixed meshes) - see Epic's docs. - Mass-rename meshes so they conform to the
UCX_Name_##
naming scheme - Set collider origins to the origin of their base mesh
- Switch draw type of all
UCX_
prefixed meshes between wireframe and solid to make it easier to visualize collision meshes - Set up a UV Project modifier with a 6-axis camera setup (UV Cube Projection) for ease of prototyping before UVs are created manually. Because this is a modifier, you can leave subsurf and other modifiers on your mesh and still get a reasonable UV map when exporting.
TODO / Not currently implemented
- Export animation and armatures
- Export simple cube and sphere collisions
- Expose more of the FBX exporter's settings