This repo will contain a ProgPOW implementation in WebGL.
TODO
- Keccak256 + Keccak512
- Make cache
- Agg. data (FNV hash)
- Dataset calculation
- Hashimoto loop
- PoW setup
I think we can make the cache size constant, let's say, 1 GB, to make it accessible for all GPUs. For example, I have an intel GPU with only 1536 MB of VRAM :)