/gba-rs

Code for the GameBoy Advance, written in Rust.

Primary LanguageAssembly

This repository contains code to draw sprites and backgrounds on the GameBoy Advance.  It was written by Julian Goldsmith around November 2017, and updated a few times in 2018.

It uses Xargo, which is deprecated; because of that, getting it to build may take some work.

I am unable to distribute the tiles I was using, so those are not included.

gba_crt0.s and gba_cart.ld are from devKitARM.