Image picker for Unity iOS/Android
Define Photo Library Usage Description on Unimgpicker/Editor/NSPhotoLibraryUsageDescription.txt
ex: Unimgpicker/Editor/NSPhotoLibraryUsageDescription.txt
Use the image to create your profile.
Read image, create texture and render it on the Cube(MeshRenderer).
using UnityEngine;
using System.Collections;
namespace Kakera
{
public class PickerController : MonoBehaviour
{
[SerializeField]
private Unimgpicker imagePicker;
[SerializeField]
private MeshRenderer imageRenderer;
void Awake()
{
// Unimgpicker returns the image file path.
imagePicker.Completed += (string path) =>
{
StartCoroutine(LoadImage(path, imageRenderer));
};
}
public void OnPressShowPicker()
{
// With v1.1 or greater, you can set the maximum size of the image
// to save the memory usage.
imagePicker.Show("Select Image", "unimgpicker", 1024);
}
private IEnumerator LoadImage(string path, MeshRenderer output)
{
var url = "file://" + path;
var www = new WWW(url);
yield return www;
var texture = www.texture;
if (texture == null)
{
Debug.LogError("Failed to load texture url:" + url);
}
output.material.mainTexture = texture;
}
}
}
- The Android project depends on OSX
- Because it loads
classes.jar
from the Unity Application path.
- Because it loads