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This is the code repository for Flutter Projects, published by Packt.
A practical, project-based guide to building real-world cross-platform mobile applications and games
Flutter is a modern reactive mobile framework that removes a lot of the complexity found in building native mobile apps for iOS and Android. With Flutter, developers can now build fast and native mobile apps from a single codebase.
This book covers the following exciting features:
- Design reusable mobile architectures that can be applied to apps at any scale
- Get up to speed with error handling and debugging for mobile application development
- Apply the principle of ‘composition over inheritance’ to break down complex problems into many simple problems
- Update your code and see the results immediately using Flutter’s hot reload
- Identify and prevent bugs from reappearing with Flutter’s developer tools
- Manage an app's state with Streams and the BLoC pattern
- Build a simple web application using Flutter Web
If you feel this book is for you, get your copy today!
All of the code is organized into folders. For example, Chapter02.
The code will look like the following:
void main() {
var name = "Dart";
print ("Hello $name!");
}
Following is what you need for this book: This book is for mobile developers and software developers who want to learn Flutter to build state-of-the-art mobile apps. Although prior experience with Dart programming or Flutter is not required, knowledge of object-oriented programming (OOP), data structures and software design patterns will be beneficial.
With the following software and hardware list you can run all code files present in the book (Chapter 1-11).
Chapter | Software required | OS required |
---|---|---|
1-11 | Flutter 1.12.13, Dart 2.7.2, Git, | Windows, Mac OS X, and Linux (Any) |
Android Studio 3.6.1, VS Code |
- Page 25, Section: Using getters and setters (code snippet line 5 and 6): clark.age = 30; should be clark_age = 30; and print ('${clark.name} ${clark.surname} ${clark.age}'); should be print ('${clark.name} ${clark.surname} ${clark_age}');
Simone Alessandria wrote his first program when he was 12: it was a text-based fantasy game for the Commodore 64. A few years later, he is now a trainer (MCT), author, speaker, passionate software architect, and always a proud coder. He has published several courses on Dart and Flutter on Pluralsight. His mission is to help developers achieve more through training and mentoring.
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