julienkay/SNeRG-Unity-Viewer

Rendering Problem of Real Captured Scene

54way opened this issue · 2 comments

54way commented

Hi~
When I use the demo scene "sphares", the rendering result is like the image I post below.
If I made some mistake, could you help me to fix it?
or maybe it's some bug caused by pointing to wrong image atlas.
image

Is this using the latest version of this project?

54way commented

Yes, the is using the latest version of the project.
And I have already figured out what causes this issue.
The block grid size is wrong, and I've sent a pull request to fix it.