/terminal_g33k

An unmaintained 3D engine project

Primary LanguageC

TG

This is an old project (around 2005) that implement a 3D engine. I don't work on this project anymore, and it's far from being feature-complete. Therefore I share it mostly because some code in the sources might be helpful.

The main features are :

  • Quake 3 maps loading
  • Doom 3 models loading
  • Basic physics
  • Basic lighting

Unfortunately, I cannot distribute the data.

This is how it looks like

image

Samples

The two samples in samples/ require that the main project is compiled first ("scons" in the root directory). They demonstrate collision detection in 2D/3D