A proportional–integral–derivative controller (PID controller) is a control loop feedback mechanism widely used in industrial control systems and a variety of other applications requiring continuously modulated control. A PID controller continuously calculates an error value e(t) as the difference between a desired setpoint (SP) and a measured process variable (PV)(which in our case is the distance from the center of the lane) and applies a correction based on proportional, integral, and derivative terms (denoted P, I, and D respectively), hence the name.
The behavior of a PID controller depends on three main parameters, namely the proportional, integral and derivative gain. Each one of these three parameters controls the strenght of the respective controller's response. In particular:
- Proportional gain regulates how large the change in the output will be for a given difference in the error. If the proportional gain is too high, the system can become unstable.
- Integral gain contributes in proportion to both the magnitude of the error and the duration of the error. In this way controller is able to eliminate the residual steady-state error that occurs with a pure proportional controller and is able to deal with systematic biases.
- Derivative gain decides how much the error's rate of change is taken into account when computing the response. In other words, if the desired setting point is getting closer (= error is decreasing) the response must be smoothed in order not to overshoot the target. Derivative component benefits the system's stability and settling time.
In the current project, parameters have been manually tuned by the actual driving behaviour in the simulator in response to parameter's changes (instead of twiddle algorithm).
- P controller is firstly applied, by increasing the proportional gain step by step until the car is driving unstable.
- PD controller is later applied to avoid the overshoot.
- Finally, the I term is introduced to eliminate the steady state error.
Parameter's validation could also be easily performed automatically in a simulator in which headless mode was available.
- cmake >= 3.5
- All OSes: click here for installation instructions
- make >= 4.1(mac, linux), 3.81(Windows)
- Linux: make is installed by default on most Linux distros
- Mac: install Xcode command line tools to get make
- Windows: Click here for installation instructions
- gcc/g++ >= 5.4
- Linux: gcc / g++ is installed by default on most Linux distros
- Mac: same deal as make - [install Xcode command line tools]((https://developer.apple.com/xcode/features/)
- Windows: recommend using MinGW
- uWebSockets
- Run either
./install-mac.sh
or./install-ubuntu.sh
. - If you install from source, checkout to commit
e94b6e1
, i.e.Some function signatures have changed in v0.14.x. See this PR for more details.git clone https://github.com/uWebSockets/uWebSockets cd uWebSockets git checkout e94b6e1
- Run either
- Simulator. You can download these from the project intro page in the classroom.
There's an experimental patch for windows in this PR
- Clone this repo.
- Make a build directory:
mkdir build && cd build
- Compile:
cmake .. && make
- Run it:
./pid
.
Tips for setting up your environment can be found here
We've purposefully kept editor configuration files out of this repo in order to keep it as simple and environment agnostic as possible. However, we recommend using the following settings:
- indent using spaces
- set tab width to 2 spaces (keeps the matrices in source code aligned)
Please (do your best to) stick to Google's C++ style guide.
Note: regardless of the changes you make, your project must be buildable using cmake and make!
More information is only accessible by people who are already enrolled in Term 2 of CarND. If you are enrolled, see the project page for instructions and the project rubric.
- You don't have to follow this directory structure, but if you do, your work will span all of the .cpp files here. Keep an eye out for TODOs.
Help your fellow students!
We decided to create Makefiles with cmake to keep this project as platform agnostic as possible. Similarly, we omitted IDE profiles in order to we ensure that students don't feel pressured to use one IDE or another.
However! I'd love to help people get up and running with their IDEs of choice. If you've created a profile for an IDE that you think other students would appreciate, we'd love to have you add the requisite profile files and instructions to ide_profiles/. For example if you wanted to add a VS Code profile, you'd add:
- /ide_profiles/vscode/.vscode
- /ide_profiles/vscode/README.md
The README should explain what the profile does, how to take advantage of it, and how to install it.
Frankly, I've never been involved in a project with multiple IDE profiles before. I believe the best way to handle this would be to keep them out of the repo root to avoid clutter. My expectation is that most profiles will include instructions to copy files to a new location to get picked up by the IDE, but that's just a guess.
One last note here: regardless of the IDE used, every submitted project must still be compilable with cmake and make./
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