jundtkatie
Katie enjoys being clever, spending Saturday mornings watching cartoons with her feline friend, and creating experiences with a sense of play.
San Francisco
Pinned Repositories
diet-dissonace
An interactive, "Choose Your Own Adventure" experience, explains and explores veganism and plant-based diets through the web browser.
s18_InteractiveCapstone
This capstone is an interactive web based experience aimed at shocking the user into a more conscious and sustainable diet. Through a simulation style game, users will be informed of the consequences and impacts of their daily diet choices. By presenting the game as a series of good and bad choices, the game teaches that one good action isn’t enough to make a positive change, but that by avoiding bad choices an individual can make a change. After each scenario, users will be provided with information depending on their selection. “Winning” and “Loosing” the game will be determined by the theme of deterioration, with poor choices being reflected in the overall deterioration of the web page. As in real life, there is no real reward for wining the game. But the game can be lost, and in losing the game (or managing to finish the game), the page will prompt the player to share the game with others, to spread awareness.
s18_Non_Linear_Narritives
What does it mean to occupy the internet? How does the role of designer change when we treat digital experiences like physical ones? This is an advanced interaction major elective exploring the experiential and occupiable nature of the internet. Through studio projects, classroom discussions, exercises, and field-trips (hopefully) students will explore the theoretical premise that defines the physical reality of internet, investigate the structural hierarchy of how it works, and tease out new ways of developing/working with databases and complex content. Work in this course could be browser-based but may also have physical components including artifacts, books, and exhibitions.
wudesign-methods-fall2017
This class is about navigating that delicate line between expectation and surprise. Students will analyze the current use of actions and challenge their common behaviour by creating critical, unexpected, and profound action-driven digital experiences. Rather than use tools to transmit or navigate to content, students will create environments from these actions that encourage play, exploration, participation, and contemplation.
jundtkatie's Repositories
jundtkatie/diet-dissonace
An interactive, "Choose Your Own Adventure" experience, explains and explores veganism and plant-based diets through the web browser.
jundtkatie/wudesign-methods-fall2017
This class is about navigating that delicate line between expectation and surprise. Students will analyze the current use of actions and challenge their common behaviour by creating critical, unexpected, and profound action-driven digital experiences. Rather than use tools to transmit or navigate to content, students will create environments from these actions that encourage play, exploration, participation, and contemplation.
jundtkatie/s18_InteractiveCapstone
This capstone is an interactive web based experience aimed at shocking the user into a more conscious and sustainable diet. Through a simulation style game, users will be informed of the consequences and impacts of their daily diet choices. By presenting the game as a series of good and bad choices, the game teaches that one good action isn’t enough to make a positive change, but that by avoiding bad choices an individual can make a change. After each scenario, users will be provided with information depending on their selection. “Winning” and “Loosing” the game will be determined by the theme of deterioration, with poor choices being reflected in the overall deterioration of the web page. As in real life, there is no real reward for wining the game. But the game can be lost, and in losing the game (or managing to finish the game), the page will prompt the player to share the game with others, to spread awareness.
jundtkatie/s18_Non_Linear_Narritives
What does it mean to occupy the internet? How does the role of designer change when we treat digital experiences like physical ones? This is an advanced interaction major elective exploring the experiential and occupiable nature of the internet. Through studio projects, classroom discussions, exercises, and field-trips (hopefully) students will explore the theoretical premise that defines the physical reality of internet, investigate the structural hierarchy of how it works, and tease out new ways of developing/working with databases and complex content. Work in this course could be browser-based but may also have physical components including artifacts, books, and exhibitions.