A very simple TCP mixed UDP implementation of a server used for GubaGame. I did not implement any security / optimization simply because this was a test of getting a multiplayer game running. I am totally aware things could be done better.
- Client connects
- Server redirects client to a new Thread (I know this is bad now)
- Server listens on client thread for movement updates
- Sends message for all connected clients to update the position of the client who just moved/fired/logged off.