/ColorBlock2

Dye blocks by clicking them with a dye!

Primary LanguageKotlinOtherNOASSERTION

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ColorBlock2

Dye blocks by clicking them with a dye!

Original ColorBlock was one of my first plugins, and it was written poorly. ColorBlock2 aims to do the same thing, but more elegantly, with proper OOP and in Kotlin

If you encounter any issue or want to submit a feature request, feel free to message me on Discord or open bug report/pull request

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#                                                 #
#                ColorBlock2 Config               #
#                                                 #
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#Hooks for various protection plugins
WorldGuardHook: false
LandsHook: false

#Drop option indicates whether old dye of block drops when coloring block
DropOnCreative: false
DropOnSurvival: true
#Use option indicates whether new dye gets consumed when coloring block
#Recommended to set both things to same values to avoid creating infinite dye exploit
UseOnCreative: false
UseOnSurvival: true

#Allows you to customize permissions
DyePermission: "colorblock.dye"
UndyePermission: "colorblock.undye"
AdminPermission: "colorblock.admin"

#Allows You to customize in-game messages. Hex color codes or classic color codes are supported
ConfigReloaded: "#3A9C20Config reloaded#31E900"
PermissionError: "#AB4C37Insufficient permissions#FF0101"
WrongArgsError: "#AB4C37Wrong or insufficient arguments#FF0101"
PluginPrefix: "#D80F52[ColorBlock2] #30D3F3"

#Allows you to set sound that will be transmitted when dyeing a block. Set to "NONE" to disable
ColorSound: "BLOCK_BAMBOO_HIT"
#Volume indicates how far away sound will be heard. 5.0 means it will be heard from 5 blocks away
ColorVolume: 5.0

UncolorSound: "BLOCK_SOUL_SAND_BREAK"
UncolorVolume: 5.0

#Allows you to set Particle effects when dyeing or undyeing a block. Set to "NONE" to disable
ColorParticle: "FIREWORKS_SPARK"
UncolorParticle: "CRIT"

#Particle Chance of appearing, 0 to 100
#0 to disable, 100 = all 27 particles
ParticleChance: 50